Paper Mario: TTYD stuff

This page catalogs TTYD progress/rare events that have happened in my main save file.

Stats

Completion

Badge farming

3x Mega Rush [Hammer Bro] @ West Rogueport Sewers

Stretch goals

Rare / cool events

Challenges (on new saves)

I didn't attempt any early Pit / full-game challenge during this run, but I'll try some Pit challenges later, top to bottom:

Pianta records

Pianta slots


Audio analysis: There are 8 notes that loop in the slot music. If you count 4 notes as a beat, 2 loops play at 160 bpm. At this time, I think the best ways to tap (blind) are [A A - A] @ 560 bpm (3.5x loop bpm) and [A A - - A] @ 720 bpm (4.5x loop bpm) which have decent consistency.

Visual analysis: 8 rows repeat infinitely, randomized each time you insert a Pianta. The state the slot machine is in when you start is the first row. Including this first row, columns 1 & 2 have 4 Dons, 3 Stars, while the last column has 5 Dons and 2 Stars. Each column has a single 7. Based on the initial state, you can infer some things about when to stop each column (for example, you shouldn't immediately start mashing if the 7 is in the first position, since it won't be back on screen for a bit)