
struct SQuadUniformEl {
	vec4 gVertColor;
	vec2 gOffset;
	float gRotation;
};

#define TW_MAX_QUADS 256

layout (std140, set = 2, binding = 2) uniform SOffBO {
	uniform SQuadUniformEl gUniEls[TW_MAX_QUADS];
} gQuadBO;

